You don't have to justify why you enjoyed something to anyone, least of all some dude on the internet.īut. the one I played day 1 was a almost completely empty world with no side quests and combat that completely broke down as soon as you have 3 enemies.īy all means, like what you like. Also we must have played a different game. The hubris in saying "if you want to know who these people are, go watch our movie" is, objectively, something not a single person should have forgiven. 13-2 was great, but that was tri-ace.įF15 wasn't even an experience. 12 hours of moving forward and watching cut scenes before a single open zone. Last week's Japanese charts revealed that the physical copy of the game didn't manage to break into the top 30 in its opening week (it reportedly sold fewer than 2,100 copies), and it's a similar story elsewhere. With very poor reviews all around, it's perhaps not surprising to see that the game has sold poorly worldwide. Then we got the final copy in our hands, and all our fears regarding the title's quality – or, sadly, the lack of – turned out to be true. Doubt started to enter our minds as the game's demo hit digital stores, with the development team quickly stating that they plan to address all the negative player feedback it generated in a day-one patch. Sadly, though, things have gone downhill ever since. The premise of a fresh 3D platformer from Yuji Naka and Naoto Ohshima, creators of Sonic the Hedgehog, was something we couldn't not keep an eye on, and hopes were high. ![]() When Balan Wonderworld was first revealed last July, we – and plenty of the Nintendo Life community, judging by these comments – were pretty intrigued to see how it would fair.
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